Again, sorry for the delay. Thanks to all the community forum members for the hard leg work on this one.


Sorry guess I'm currently on vacation however will update the site with Hoth when I get back. The translations can be found in the Official Forums thread.

Updates 14/05/10

Yeah, yeah I know I haven't updated recently however this is mainly due to the fact I've been extremely busy between work and home life and focusing on the Fan Art section of the forums coupled with the fact there hasn't been any Aurebesh updates to translate. I can say that I'll be mainly focusing on the Aurebesh translations from the Holonet from now on though. However here is this weeks updates on the official SW:TOR


SW: TOR Advanced Classes announced!

It seems as if the original 8 classes has turned out as 16 as each of the 8 classes at some point in time through the progression of your character will be able to take on one of two "Advanced class's" further customizing your character. The full read here

The Second update comes in the form of a Dev Blog by Daniel Erickson detailing the creation of game worlds for TOR. The Full read here

While I don't mean to down play this weeks update ( or last weeks for that matter ), heres hoping to some more Aurebesh updates next week :D





Salky Hound




Aurebesh Abound

Holonet Project: Sorry for the late Arrivals here and special thanks to Woutman again for the translations.


It would seem I've got alot of work ahead of me with the updates today. I should the first batch of translations done in a few hours. Please bare with me.

Thanks to Woutman for the early jump


General Garza:

Left side, vertical: The Senate is suspicious

Right side, vertical: Ando Prime

Left side of visual: Three times



Left side, vertical: Mandalore the Vindicator

Left side of visual: Champion Needed

Between text and box: Jedi merely first


Darth Malgus:

Left side, vertical: Friend to Mandalore

Left side of visual, vertical: First Contact

Between text and box: Yablari, Trandosca, Kalee



X2-C3 Imperial Astromech:

Top right, blue: Droid morph analysis

Top left, blue: Droid factoids

Left side, vertical: Three wheel drive

Right side, vertical: Imperial Hacker

Right side of visual: Ultimate co-pilot


Left side, vertical: A.K.A. "Backbreaker"

Right side, vertical: Extortion expert

Below visual: Grip: 700kg/mm [2 unknown symbols (probably '²' or '^2')]

Salky Hound:

Top right, blue: Creature morph analysis

Top left, blue: Creature factoids

Left side, vertical: Rancor personality genes?

Right side, vertical: Beware of dog (lol)

Bottom right: Justicar contract


Same Aurebesh as Salky Hound, probably an oversight.



Top right, blue: Humanoid morph analysis

Top left, blue: Humanoid factoids

Left side, vertical: Counting Jagganat points

Right side, vertical: Shko-yagu

Below text box: The Hunt is Life


Left side, vertical: Beware the Nightmare Lands

Right side, vertical: Gorma-Koss

Below text box: Voss must die

Updates 04/23/10

SW: TOR Whether you dream of beating the odds with just your luck and a blaster, or imagine restoring order to the galaxy with Force powers and a Lightsaber, you’ll have your chance in Star Wars™: The Old Republic™.

We’ve talked a lot about how The Old Republic is innovating on storytelling in MMOs, and now we want to share with you how combat in The Old Republic will deliver a new level of excitement for fans. Check out our latest Video Documentary that focuses on Combat to get an inside look at how we’re bringing dynamic Star Wars™ action to life in Star Wars: The Old Republic!
Check it out here
By far the best display of in game footage yet.

SW: TOR The first issue of Blood of the Empire™ takes us to a galaxy engaged in war. The Sith Empire strikes blow after blow against a Republic reeling from the return of its ancient enemies, and the Jedi scramble to defend their holdings. But Imperial victory is far from certain…

Teneb Kel, a fiercely clever young man apprenticed as a Sith, is selected by his masters for a secret mission--a mission concerning the Emperor himself and a threat to the Dark Lord’s thousand-year plan. Doomed if he fails, expendable if he succeeds, Teneb must unravel the schemes at work around him if he is to seize control of his destiny and alter the course of history.

Check out the first issue written by Alexander Freed, illustrated by Dave Ross, inked by Mark McKenna, colored by Michael Atiyeh, and lettered by Michael Heisler!


SW:TOR: We’re kicking off this Fan Friday by featuring some outstanding work by various members of the Star Wars™: The Old Republic™ community. We also have some great stuff to show off in the Developer Corner, along with new polls and avatars! Make sure to catch it all! Check it out here

All I can say is this is easily the best Friday update ever!

Art Contest

Holonet Project: To host a community art contest.

We here ( and I mean I ) at the Holonet Project love the community, we also love the fan art and go so far as to try to be a part of that community. So we are officially launching a community fan art contest.

The following rules apply

  • Art is to be about Star Wars, Specifically SW: TOR
  • Art is to be original works from the poster
  • Applicants must have a valid steam account ( for the prize )
  • Only one submission per artist please
Once we have enough submissions our goal is to let the community decide the winner via a poll hosted on the official Star Wars: TOR comminuty Fan art forums.

All art can be submitted via the forum post or

Good luck!

Dark Lord of the Sith

Holonet Project: Not really an Official TOR update per say however I thought I'd share a little piece of art I just finished for the SW:TOR fan art forum.

Dark Lord of the Sith

I hope you enjoy it!

Holonet Project: Alyssa Gobelle Interview

We recently had the privilege to ask Alyssa Gobelle, the Lead Web Designer over at ToR some questions about herself, her work with the ToR website as well as the Aurebesh ( You knew I was going here right? ) found within the Holonet Project. I'd like to extend a special thanks to Sean Dahlberg and Alyssa Gobelle for taking the time to make this possible.

Questions By: Shane “Masamunex” Angle

Answers By: Alyssa Gobelle, Web Designer

Can you tell us a little bit about yourself? How long have you been with BioWare and how long have you been designing websites?

I've been with BioWare for a little over a year now.

My Web Design career dates all the way back to 1996 (maybe a little earlier even) and it was a short time after the web started using graphics more regularly instead of having to jack in an SLIP/PPP emulator onto a telnet account. My first big gig was working as a Story Illustrator and Map Maker in 1997 and launched from there to work between big corporations and design houses till I got here.

The Star Wars: The Old Republic website host's a lot of content, far more than a standard MMO that has already hit the market and it was obviously a huge endeavor. Your title as Lead Website designer implies there is a team, how large is the team and how much time do you put into the website in the run of a week?

I’m the Web Designer, but that’s just one part of our Web Team. The Web Team is comprised of various people with different skills and responsibilities. We all enjoy watching the community’s reaction whenever a new update goes live!

I have to say, being a fan of all things Star Wars lore I was extremely surprised, obviously in a good way, to see to what extent the Aurebesh was used within the HoloNet. Whose idea and decision was it to sneak the Aurebesh into the HoloNet?

When they first brought me on, our first major task was to design the HoloNet. We wanted the HoloNet's voice to be as much 'within the lore of the game' as possible so we planned to add some generic Aurebesh to start. But we also wanted to add some hidden teases and notes for you guys to devour and ponder upon and play with. Give some more fuel to the speculation festivities.

When a new item comes up for release on the HoloNet (let’s say a planet), who decides what the Aurebesh will say? Do you pretty much have free rein of where you insert or hide it?

While it is generally done by the writing staff here, everything we do is a team effort and we all have a voice in content. Of course, the lines are always examined and approved by LucasArts.

When the other tabs of the HoloNet get released, can we expect to see some Aurebesh embedded within those entries too?

Most assuredly!

Will the Aurebesh remain strictly found within the HoloNet area of the website or do you think we may see some Aurebesh pop up in other areas in the future?

I feel that the Aurebesh teases will stay primarily in areas where the voice is tied heavily into the Lore. The HoloNet in itself is a window into the Old Republic universe and as such the Aurebesh lends itself to be a part of it.

That aside, no telling what the future may hold and whether we will create another area that will also be a voice from within the universe. Depends what cool things we cook up, yah?

Some of the Aurebesh translations have hinted at possible places we may get to explore within the game or possible Story line Arc's. Was this the intention of adding comments like "Czerka lab abandoned beneath the sand" and "Will house Organa inherit the throne?" to show us these places or stories within the game or is the Aurebesh there strictly for fun with no real relevance to game play?

We think you already know the answer to this question, yes?

The single biggest mystery the community has encountered in regards to the Aurebesh so far is found within the Sith Inquisitor HoloNet entry. Between the words terror and manipulation are two unknown characters. Do these characters have any real meaning and if so would you like to share what that meaning may be?

The font set we use in-house is far more robust than what I've seen out in the wild, a lot of extra symbols for things that haven't been used that aren't in the realm of number or character. Outright telling you will be no fun, methinks - as deciphering is part of the game!

So here is 'one' clue: You've already answered your question, but you keep running past it for other conclusions.

You recently stated you had the HoloNet Project website book marked which got me to thinking. Have you had an opportunity to look through any of the translations we've done and if so have you seen anything we've clearly missed?

The HoloNet Project seems to have found everything so far. I'm currently plotting to hide them better. Maybe tuck things away that only shifting color spectrums can find... hmmm....

There are a lot of community members out there; myself included who have fallen in love with what you've done with the SW: ToR website. You have sparked a ton of discussion and debate which has only made the community as a whole stronger. Is there anything you would like to say to those members before we wrap this up?

Because of you community guys, I LOVE Fridays more than any other day of the week.

We love it - we all do. By "we" I mean EVERYONE here. I know a lot of the game developers and artists await Fridays as much as I do! It's our little slice of 'shine' time, so to speak. We get to open the window just a little larger and let you see what everyone has been striving to do.

So, as the web site evolves you guys are going to see more and more elements of the game peeking through in areas you won't have even expected. Big EPIC moments are on the way. They are rumbling in the distance like a vast imperial fleet coming out of hyperspace all at once.

Oh yes, and we will fire when ready.... muhahaha!


Bye Now!
– Alyssa